- EPSXE CHRONO CROSS RUNNING SLOW MOTION CODE
- EPSXE CHRONO CROSS RUNNING SLOW MOTION PC
- EPSXE CHRONO CROSS RUNNING SLOW MOTION WINDOWS
GameEx code should be stable but it is obviously a slightly experimental release. GameEx now has support for Client/Server MAME and with a custom GameEx client and back end has the potential to offer multi user MAME internet network play using just arcade controls and gamepads. This is potentially quite a special release and something new. Celle supporte désormais un build de MAME et MESS permettant de jouer en réseau. Une nouvelle version de ce frontend vient d'être publiée. Epson printer emulation didn't flush print buffer when form feed command was received (and some other commands that cause new page to be generated)
EPSXE CHRONO CROSS RUNNING SLOW MOTION PC
680x0 RTS emulation didn't check if new PC was odd (seems to have been missing since the beginning?) This finally solves mysterious JIT crashes (thanks Glen!)
EPSXE CHRONO CROSS RUNNING SLOW MOTION WINDOWS
Windows to Amiga clipboard conversion was not protected from starting new transfer when previous was not yet received by Amiga-side (previous fix only handled Amiga to Windows direction), usually caused crash when pressing printscreen in rawinput mode on some systems winuae stole focus when some other application attempted to open fullscreen mode second Z3 fast ram region was incorrectly mapped if "z3chip" was enabled LARGEADDRESSAWARE compiler flag was lost sometime ago, ~1.5G RAM is again possible under 64-bit Windows versions CD audio OS specific code was duplicated in ioctl and image mounter, moved to common source file removed old audio hack that was left accidentally, not needed since DMAL was emulated (Murder, Mission Elevator etc. hardfile dialog accepts dragged and dropped filesĮn developpement constant, WinUAE se voit offrir une nouvelle version beta. do not open files smaller than blocksize (512 bytes) as a hardfile only disable Direct3D9Ex if pixel shader support is < 2.0 right border color "glitch" when waiting for hpos<7 in copper list broke in b3 decided to disable some MMU table caching and suddenly NetBSD crash disappeared, MMU emulation is probably much slower now but at least it seems to work until proper fix is found, (hopefully Aranym developers have some ideas) Debian 68k Sarge Linux confirmed working now MMU emulation bus error handler uses C++ exceptions again (like in original Aranym version), removed some not so useful forced inlining, smaller executable. removed duplicate "none" in filter list Cette 17e Beta précédant la version 2.3.0 possède les nouveautés qui suivent. Nouvelle version de cet excellent émulateur Amiga pour Windows en développement continu. Street Fighter II - The World Warrior: Added driver. +NEW: Implemented scroll in all tiles and graphics banks. +BUG: Missing priorities between tiles and priorities with the sprites. +BUG: Fixed graphical glitches, no more screen cuts. +ENHANCE: Fixed IRQ's, removed a hack in VBlank +BUG: Fixed chars inversion (values from X and Y were changed) Fixed the way puts and gets data from memory from opcodes MOVEM.W y MOVEM.L Cleaning of the opcodes bclr, bset, bcmp and bchg Fixed jump conditions (fixes Snow Bros) $E opcodes, corrected the number of repetitions when it's a register (fixed F1 dream demo play) Fixed EA indexed indirect with displacement, differences between W and L (fixes Rastan) +ENHANCE: M6809 - Cleaning the code, more clarity and speed. +ENHANCE: Z80 - Run one last instruction after EI Updated MSVC and Dev-C++ projects, got rid of the GNU-style changelog.Ĭet émulateur multi-plateformes a été mis à jour. ported the change in r56828 to dynarec (is the check in psxBASIC() really necessary?), removed powerpc dynarec (cannot test and likely broken). SIO: GameShark CDX - add extra keys, allows more rebooting (ex. CDROM: GameShark CDX 3.3 - low-level status reading (CD swap trick) Interpreter - remove psxBASIC CP0 check (redundant) Gpu - remove ePSXe Chrono Cross interlace hack (several reports it causes problems - use GPU plugin Chrono Cross fix + GPU fake busy states) Gpu - Disable extra safety check (test this later) SIO - GameShark CDX dongle now supports memory card I/O (fixes CDX 3.3 BG and code list errors) SIO - Avoid GameShark CDX Enhancement crash (DMA3 buffer overrun) SIO - GameShark CDX Dongle (correct BG init value thanks kevstah2004) *Don't run interrupt when GTE in pipeline GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though). Merged change from with minor amendments. *GPU: Fix DMA timing (word sizes, chain counting) Les changements au niveau des sources sont les suivants: De nouvelles sources ont été compilées pour la verion MacOS de cet émulateur PlayStation.